It's a step towards the detail of Champions/Hero from DC Heroes, which is about where it needs to be IMO. Gameplay-wise, I don't like it quite as much as DC Heroes, but it's flexible enough. And two players who are crunch-tolerant brewed their characters from scratch. Two teens who wanted a little choice and a little randomness used the quick generation sequence. I have two players who had little tolerance who used pre-gen/archtype characters. The Deluxe Hero's Handbooks seems to comfortably fit the complexity-tolerance of all the players. My 4-5 hour sessions usually have 2-3 combats plus investigation and roleplaying. They say in their Champions game, they usually spend the whole session playing 1 combat. It's my supers game of choice, and of the three games I am running right now, my favorite.Īs for complexity, this may not be saying much, but some of my players also occasionally play a Champions game, and they say that the M&M 3e game is a breath of fresh air compared to their Champions game.
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