![]() ![]() You don't technically need the Part Tools to build an asset bundle, you can just add a simple script to your Unity project folder that can build any asset bundles you have assigned. Something like this, you just have to make sure to place the. ![]() Cs file into a folder called "Editor" somewhere inside you Unity project's Assets folder (you might also need to create the target folder, AssetBundles in this case, placed outside of the Assets folder, before it will let you build).īuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.StandaloneWindows) įileUtil.ReplaceFile(dir + "/better_tracking_prefabs", dir + "/better_tracking_prefabs" + extension) įileUtil.
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